Scatter 2 million particles and move them as
P += sin(P.yzx) - 0.19 * P
and the shape they form is strangely attractive.

#AlgorithmicArt #CreativeCoding
#Processing #glsl #shaders

The - 0.19 * P term pulls the particles back towards the center. By weakening that constant, we can see more of the sine wave motion. Too weak just looks like noise, but 0.08 looks particularly nice.

P += sin(P.yzx) - 0.08 * P

#AlgorithmicArt #CreativeCoding
#Processing #glsl #shaders

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@scdollins I wonder what happens if the constants are slowly changed over time - does it morph or does it simply become chaotic jumble

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